The second installment of Stronghold Crusader stands out because of its playability and content, but unfortunately its interface does not. An Interface that Could Be Improved in a Number of Ways You have a lot of freedom to build and expand your lands, and the aesthetically inclined can lose themselves in putting all of the details on the castle in honor of the king. The tactical aspect is just as exciting because of the available construction possibilities.
The military nature of Stronghold Crusader is very well done: it offers intricate combat, thanks to the numerous units available, which provide depth to the traditional system of real-time strategy games (where archers confront pikemen, who at the same time confront cavalry). Multi-player mode has all the little things to keep you entertained, above all else through an excellent on-line cooperation mode, which allows you to join up with a friend to control the same army. In different game-play modes (campaign, skirmish, multi-player), you undertake missions that are assigned to you or to protect your king, attempting at all times to defeat your sovereign enemy. Stronghold Crusader II returns to the basics of its predecessor, offering an excellent mixture of strategy and tactics that will captivate newcomers. Put yourself at the front lines of the war, manage the economy, and finish your opponents with shots from your catapult! A Game with Varied Strategy and Game Play Stronghold Crusader adds a very engaging tactical element to mechanics that are similar to that of Age of Empires, in that one must develop one's own castle. Stronghold Crusader II is the continuation of the excellent strategy game from 2002.
Fans of the RTS genre will likely move on to newer titles, but Stronghold is an example of a game where the game play has enough value to overlook dated graphics.Kyle Juffs Updated 6 years ago The Continuation of a Great Classic of Medieval Strategy At the time they were adequate and while not impressive, the game is still playable today. Stronghold came out in 2001 and as such the graphics aren't up to modern standards.
Igniting enemy buildings and keeping your own safe from fire is a key to victory. Fire spreads to units and buildings and must be contained by fire watch or else allowed to have all fuel burned out. In addition to units, fire is a main game mechanic. Non combat units like engineers are also present in the game and have specific roles. Archery, for example, gives long range firepower to melee units. Typically higher priced units are stronger but each unit has uses. That is, there are no hard counters to any one unit. Units themselves fight based on a health and strength system, as opposed to a rock-paper-scissor system. Ultimately the game focuses on sending our your amassed army against your opponents. The formula is a little rinse and repeat gather resources to build buildings, use those buildings to build better buildings and more units repeat. Buildings include both military installations like castles and towers, and economy based buildings like wood mills and blacksmith forges. True to the real time strategy formula, Stronghold has players building buildings, managing an economy of collectible resources and training up an army to take over as much of the world as the map allows. Stronghold was produced in 2001 and garnered an average reception and gaining a solid fan base. The game is a little different in that it has a economic campaign as well as a military campaign but the game, at it's heart, is combat based. Plays administrate a kingdom, building castles and developing units in order to defend against incursions as well as destroy opposing castles. Stronghold, developed by Firefly studios, is the first in a long line of real time strategy games that centers around medieval Britannia. A historic RTS game that lets players be King of the Castle.